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/de'moh/ 1. A demonstration of a product, often of an early
version or prototype. A demo is a far more effective way of
inducing bugs to manifest themselves than any number of
testruns, especially when important people are watching.
3. A program written to demonstrate the programmer's coding
ability and/or the power of the computer it runs on. Such
traditionally feature scrolling text about the author, his
friends, his code and anything else he fancies and animated
graphics.
(1994-11-04)